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Posts Tagged ‘Nintendo’

Nintendo May Start Charging For Online Play

May 10th, 2010 admin No comments
Nintendo Senior Managing Director and Mario Creator

Nintendo Senior Managing Director and Mario Creator

There are few things that make gamers groan faster than a rumor about a company starting to charge for online access to their games, but, in Nintendo’s case, it may be more than merely a rumor.

According to Shigeru Miyamoto, the Senior Managing Director of Nintendo, during a recent interview with Edge online magazine, the tradition of free access may come to an end.

“Probably the other thing that we are desperate to realize is the core [online] business structure. Do we need to demand customers pay monthly fees to enjoy online activities? Or give an online subscription that is free of charge, but then offer something extra for people that pay, so that they get some extra value? With these core business strategies, I think we are less active than we should be.” -Shigeru Miyamoto

[Source: Edge]

Discuss this and other Nintendo related topics in the Gunslinger Gaming Forums.

Super Mario Galaxy Ramps Up Multiplayer Features

May 3rd, 2010 admin No comments
Super Mario Galaxy 2 is back.  This time with improved Multiplayer features.

Super Mario Galaxy 2 is back. This time with improved Multiplayer features.

While the first Super Mario Galaxy was well received by fans and critics alike, it was criticized for having an unsatisfying multiplayer option. A second player had to be content with merely moving around a cursor and collecting fire bits while the first player had all the real fun.

Nintendo seems ready to answer that call of improvement with Super Mario Galaxy 2. Now, according to pre-released demo versions, the second player may still be in a supportive role, but he/she can have a significant impact on the game by collecting fire bits, attacking enemies, grabbing power-ups and extra lives, and even shake the remote to knock villains out of Mario’s path. The second player can also offer encouragement as a neat little bonus by means of cheering and coin collecting sound effects issued from the WiiMote at the second player’s cue.

Super Mario Galaxy 2 is due to hit the shelves May 23rd, 2010.
[Source: Gamespot.com]

You can discuss this topic and other Nintendo Wii related news at the Gunslinger Gaming Forums.

Princess Rosalina Speaks! ~The Mercedes Rose Interview

August 9th, 2009 admin No comments
Mercedes Rose, Voice of Princess Rosalina

Mercedes Rose, Voice of Princess Rosalina

Recently, we had the chance to catch up with Mercedes Rose, the voice of Rosalina in Super Mario Galaxy and Mario Kart Wii (both published on the Nintendo Wii), and asked her a few questions about her experiences working with Nintendo and her creative process in general.  Below is what we found out:

GS:  We at GunslingerGaming.com are collectively excited to have you, the voice actor of Rosalina in both Mario Kart Wii and Super Mario Galaxy, take the time to share your experiences.  Our members would like to thank you for bringing to life such a popular Nintendo character.

What got you into voice acting?

Mercedes Rose:  Honestly? I became a voice actress completely by accident! I was a film and commercial actress and my agent sent me to an audition one day. When I got there I realized it was a VOICE audition. I had never done one but I jumped right in and had fun with it. Must have worked because I booked the gig. The rest is, as they say, history. And I thank my lucky stars (and agent) every day for the chance to have a career that I love. It’s a good thing to because I have very few other marketable skills…Yes. I do talk for a living.

GS:  You have done everything from television promos to acting in feature films.  How did the role of Rosalina come about?

Mercedes Rose:  The role of Rosalina came about the traditional way:  my voice agent got the call for the character and a ton of us auditioned for the role.  A few weeks later I got the call that the role was mine.  Then I googled the game and realized it was a HUGE deal!

GS:  For all of us unfamiliar with how voice acting works, can you explain how the process is commonly done?  What is the average work day for a voice actor?

Mercedes Rose:  The basic process is a client (such as an ad agency or in the case of games, a gaming developer) makes what is known as a “breakdown” – a list of characters and voice descriptions – needed for a particular project.  Then they contact a voice agent (mine is the amazing In Both Ears).  The agent then sends out a “casting notice” with all the important information to any talent that fits the breakdown.  The talent record in their home studios and send in mp3 files of the auditions.  The agency then goes through and submits the best of the auditions to the client.  The client may listen to every second of every read or may listen to 4 seconds of 5 reads and then picks who they want!  Then the chosen one usually goes into a studio and records with the client (and often the writer, producer, executives and the like) present.  Voice acting is extremely competitive.  And can be extremely lucrative.

An “average day” for a voice actor?  There is no such thing!  Many voice actors have day jobs to provide a stable income that supplements their voice work.  I am very blessed to be able to focus only on my acting career.  Daily work includes voice auditions, voice recording for clients, practicing, editing files, invoicing clients, and looking for the next gig!

GS:  What sort of acting choices did you make and/or performance directions were you given when voicing Rosalina?

Mercedes Rose:  My idea behind Rosalina was that she was a very young but wise mother-type.  So, really she is just me!  I kept it very simple and just did what came naturally.

GS:  What was your favorite part of your experience voice acting for Nintendo?

Mercedes Rose:  The entire experience, from audition to the recording session to answering fan letters, has been fantastic.  Nintendo is an incredible gaming machine and I am thrilled to be a part of the family!

GS:  Are you interested in doing more voice acting for video games?  What type of games?

Mercedes Rose:  You’re joking, right?  Of course I would love to do more game acting!  In fact, I have done a few more games but due to non-disclosure agreements I can’t talk about any of them until they are released!  But- yes.  I would love to do a ton of gaming work.  My hero of the voice world is Lani Minella.

GS:  Are you going to be involved in Super Mario Galaxy 2?

Mercedes Rose:  Well, that is the million dollar question isn’t it?  Let me say this- if you liked my work as Princess Rosalina, it can’t hurt to email, blog, Twitter and the like that you want Princess Rosalina back!

GS:  The inner nerd in all of us must ask.  Do you own a Nintendo Wii?  If so, what games?

Mercedes Rose:  I love my Wii!  Of course I bought Super Mario Galaxy and Mario Kart Wii the day they released.  My kids have a bunch of games but I am more of a Wii Fit kind of girl.  Although I throw a mean gutter ball in Wii bowling.

GS:  For our members interested in voice acting as a career, what advice could you impart on them based from your professional experience?

Mercedes Rose Learn all you can, treat it like a very fun hobby that you could potentially make money at, know that it is way harder then it looks (or sounds) and expect to suck before you rock.

GS:  What project can we look forward to seeing you in next?  Is there a website fans can visit to learn more about your upcoming projects?

Mercedes Rose:  I have a few things coming out in the next little bit.  My pet project is a comedy series called The Paranormalists – basically the Ghostbusters meets The Office. Check it out at www.theparanormalists.org.  Keeping an eye on my IMDb page is also a great way to stay in the loop.  Then there is my personal acting website www.mercedesrose.com. Really, it is easy to keep up with what I am doing- I am a social networking fiend.  Facebook and Twitter rule!

GS:  Thank you so much for taking the time to answer our questions.  We sincerely appreciate it, and we all wish you the very best in all your future performances.

No More Heroes Returns With A Sequel

May 29th, 2009 admin No comments
Travis Touchdown Returns.

Travis Touchdown Returns.

Suda 51’s corky and comically bloody No More Heroes, which was released exclusively for the Nintendo Wii back in 2006, was hailed by critics as truly unique and an immensely needed example of a Mature offering for the system.  Gamers had the luxury of being Travis Touchdown, a wrestling and anime fan based out of the fictional California city Santa Destroy, who gets mixed up in the eccentric underground assassins association.  Never taking itself too serious, No More Heroes became an instant classic now available at a discounted price.

No More Heroes is back with a sequel and, judging by the newly released trailer for the forthcoming game, promises another bout of wacky carnage.  No More Heroes:  Desperate Struggle takes up where the storyline left off in the original game and returns with the same game mechanics already proven to be infectious.  Sylvia Christel, the object of Travis Touchdown’s obsession, appears to be at the center of the plot once again as does the familiar boss battles.  Only time will tell if this light saber gameplay and stylized graphics are too familiar for fans.

Judge for yourself by watching the trailer.

Retro Classics Get WiiWare Treatment

May 27th, 2009 admin No comments
Bubble Bobble Plus!

Bubble Bobble Plus!

Usually, there is a clear division between what Nintendo offers Wii owners for  its Virtual Console and WiiWare library.  The Virtual Console normally features exact emulations of classics from past gaming systems such as the Super Nintendo or the Sega Master.  On the other hand, WiiWare prides itself on new, original titles specifically designed for the Nintendo Wii.  During the final weeks of May 2009, Nintendo offers two new titles, Bubble Bobble Plus and Adventure Island:  The Beginning, that meshes the gaming engine of a past classic with the strokes of modern abilities.

Bubble Bobble Plus, which can be downloaded for a mere 600 Wii Points, exhumes the one hundred block-based stages and the simple yet addictive gameplay of helping a bubble-blowing dragon defeat hordes of enemies.  The selection becomes a true WiiWare title with the added play features such as hosting four player simultaneous action, Super Mode, and a WiFi hosted Ranking Mode.  In addition, players can battle brand new bosses by purchasing two different Expert Modes.  These Expert Modes, however, do cost additional 200 Wii Points a piece.

Adventure Island:  The Beginning goes to even greater lengths to enhance the classic core of

Adventure Island:  The Beginning

Adventure Island: The Beginning

the game.  What hasn’t changed is that players will help grass skirt wearing Master Higgins weave through islands full of deadly pits, snakes, boulders, cave bats, and various other platform pitfalls.  Players can now enjoy semi 3D graphics, custom character outfits, unlockable character skills and purchasable items, along with several mini games.  For the first time in the Adventure Island franchise, the game also features a simultaneous two player mode.  The game can be purchased with 800 Wii Points.

Both games are now available via the Nintendo Wii’s Shopping Channel.